10 bagger in progress BUY
another great deal in the US just buy this. its a no brainer ten bagger
New interview with CEO Interesting interview with Smurfit re this week's deal - he's moved his family to the USA to progress the business, and they'll seek a US listing once things pick up:[link] Extracts: "It is the seventh such US deal negotiated by Smurfit, a nephew of Michael Smurfit and the eponymous son of Michaels brother, who is the chairman of Powerflute. Cousin Tony Smurfit, the new chief executive of Smurfit Kappa, is also a GAN investor." "So why is the share trading so modest?We think it is because we are an Irish company, London-listed but US-facing. I dont think anyone in the UK or Ireland pays much attention to what we are doing in the US. Perhaps it doesnt register with them that we have done a deal with a huge casino business on the edge of Los Angeles.It sounds like Smurfit hankers after a US listing for GAN. Does he?We have always said if we are successful selling our products in the US, we would seek a US listing.Smurfit says GAN has already considered listing in the US with ADR (American depositary receipt) derivatives, but it was too difficult to make it work for the company. It might make a US listing within two years, he says, if it can get a market capitalisation of between $200 million and $300 million. Its market value in London is currently about £32 million, or $50 million"
RNS : range of new games launched This is good news - the launch of a whole new range of slot games. In particular, the launch in the coming months could provide a further step-change in recurring revenues:[link] " The majority of GameAccount Networks operational US casino operator clients have adopted Slot Tournaments, most recently New Yorks Empire City Casino which are now available to play online via www.EmpireCityCasino.com Expected deployment of Slot Tournaments for the Companys regulated real money Internet gaming markets including New Jersey, the United Kingdom and Italy later in H2 2015"
New interview with CEO Excellent - and long - new interview with the CEO here. Well worth reading, but this is just a tiny extract:[link] "Looking ahead, Smurfit sees the company delivering online services to many more U.S. casino operators. And supporting a massive online audience of players which will numerically dwarf the casino operators on-property patron visitation numbers (although on-property gaming will continue to dominate online income for many years to come).
RNS re mobile gaming Last night's RNS sounds really exciting imo...they should have left it until this morning to announce:[link] re Successful Launch of Casual Mobile Gaming Platform Complementing Simulated Gaming GameAccount Network announces successful launch of its Casual Mobile Gaming platform complementing Simulated Gaming London & Dublin | 22 June, 2015: GameAccount Network plc (GameAccount Network or the Company, an award-winning developer and supplier of enterprise-level B2B internet gaming software and online gaming content in the United States, announces the launch of its Casual Mobile Gaming platform serving as a powerful complement to its existing Simulated Gaming solution. Highlights Mobile Gaming is a new global market for the Company with a new product line of casual mobile games principally delivered to land-based casinos in the United States. Distinct from the Companys existing markets of real money Regulated Gaming and Simulated Gaming, mobile gaming on smart phones and tablets generated $3bn in sales in 2013 from 146m US residents (Source: Casual Connect Games Market Sector Report: Smartphone & Tablet Gaming 2013 Casual Mobile Gaming are games designed for smart phones and tablets for a mass-market audience and which have any type of gameplay and sit within any genre. Casual games typically offer simple gameplay with no particular skills required in order to play and enjoy The GameAccount Network Casual Mobile Gaming platform, launched in Q1 2015, after eighteen months in Research & Development and has, since the commencement of soft-launch marketing, achieved Average Revenue Per Daily Active User (ARPDAU) of $0.24c, which currently exceeds general expectations within the Casual Mobile Gaming Industry The first casual mobile game delivered for a US casino, Foxwoods Solitaire is available for both Google Android and Apple iOS mobile devices in over 150 countries worldwide. This game contains links promoting the Simulated Gaming app also available in App stores. Additional casual mobile games will be delivered online in 2015 for existing land-based casino clients of Simulated Gaming in the United States Casual Mobile Gaming enables land-based US casinos access to the Mobile Gaming market worth an estimated $3bn per annum in the United States in 2013. Casual Mobile Gaming is proven to increase new downloads of Simulated Gaming mobile Apps which is proven to increase property visitation among existing patrons; reactivate lapsed patrons bringing them back on-property; and, drive acquisition of new patrons from outside the typical drive distance to the property Dermot Smurfit, CEO of GameAccount Network commented:Executives of land-based US casinos are generally aware that casino patrons also play casual mobile games while on and off-property. Our innovative Casual Mobile Gaming platform will now enable our clients of Simulated Gaming to tap into an existing $3bn market in the United States and extend their relationship with their patrons with highly engaging Casual Mobile Gaming experiences. We now offer land-based US casinos a unique service: Simulated Gaming complemented by Casual Mobile Gaming with a proven upgrade path to real money Regulated Gaming in the event suitable legislation passes in their State. "
Re: New 270p price target New recent highs here now, and almost no stock available to buy online last time I checked.Something' s happening. Let's hope it's a system sale.Blue Sky Boy, 270p does seem far-fetched at present - yet if GAME achieve a couple of system sales, simulated gaming takes off internationally or across the USA as it seems to be doing, and gaming legislation gets approved as it may do in Pennsylvania soon, then 270p would be perfectly reasonable.
Re: New 270p price target Thanks gretel. Surely someone's having a laugh !
New 270p price target Canaccord apparently have a 270p price target here - reduced yesterday from 281p ))[link] of that would suit me fine for the moment....
Davy expect £5.7m EBITDA Wow - 1.21m shares just bought at 55p...If GAME really did achieve £5.7m EBITDA this year, as forecast by Davy below, the share price would be much, much higher than today's level, even if £5m of it related to a system sale: hxxp://www.4-traders.com/GAMEACCOUNT-NETWORK-PLC-15011763/news/GameAccount-Network--Game-Account-eyes-US-growth-for-2015-20209800/ Extract: "David Jennings of Davy Stockbrokers said that the key goal for GAN remains building volume. Davy expects GAN to generate earnings before interest, tax, depreciation and amortisation of £5.7m this year. £5m of that relates to a system sale."
Good director buying More director buying being reported today, and quite large purchases too at 200,000 shares following a further 100,000 yesterday.Davy state that the results were actually better than expected - and there's £11m cash against the £22m m/cap.It wouldn't surprise me to see a system sale or two soon given the language in the results, and simulated gaming could provide unexpected and large upside given that low m/cap. Here's Davy's summary: "GameAccount Network - Reports smaller-than-expected loss for 2014; simulated gaming KPIs showing good momentum 09:10 16 Apr 2015 Davy Research GameAccounts full year results contain few surprises. That said, the operating loss was lower than expected while the net cash position is higher than we were forecasting. The goal of building a sustainable business model around simulated gaming is supported by improving KPIs for the product. With compelling value metrics, the key remains to build volume."
Simulated gaming a "phenomenon" GAME's £29m m/cap is backed up by its £14m cash pile, which will reduce at the year end but should still be pretty weighty. Rather a nice position to be in. And if California or Pennsylvania - or anywhere else in the USA - come though then GAME will be in prime position. Even without this, going forward it appears GAME's simulated gaming is starting to be extremely successful:[link] "GameAccount on the up with 135 billion virtual credits wagered in December Posted by: Ted Menmuir January 27, 2015 GameAccount Network, developer and supplier of enterprise-level B2B gaming software and online gaming content, has given some context to the popularity of its Simulated Gaming product with news that 135 billion virtual credits were wagered in December. The announcement comes in the week prior to GameAccounts appearance at ICE (stand N2-310) where it is anticipating significant interest in the social gaming product which allows players to purchase virtual credits enabling them to play their favourite slot and table games on a website which may be connected to a land-based casino. Commenting on the level of interest Commercial Director Daniel Lindsay said: I have gone on the record as saying that Simulated Gaming has the potential to be the online phenomenon of 2015 and the interest we are receiving from land-based casino operators ahead of ICE is substantial. It (Simulated Gaming) allows operators to effectively lift their casino floor and represent it online, with all of the associated benefits of increase patron-visitation on-property and the generation of meaningful levels of new income from an online channel. Its perfect for land-based casinos that want to offer a form of online gaming in an environment prior to real money gaming legislation being in place.Lindsey added: Whats important for a casino licence holder is that they do nothing to jeopardise their licence, so we work with the operators and regulators to ensure that Simulated Gaming is fully understood as a proposition and also comply with any harm minimisation measures which need to be included in the offering. Whats critical to remember with Simulated Gaming is that it is Gaming, not Gambling and theres a fundamental difference there."
2014, "a transformational year for Game Account Network" It has been transformational for the shareholders as well, they've lost half their money:[link]